Get real: Narrative and gameplay in The Last of us
This essay addresses problems of ludonarrative dissonance in the 2013 video game The Last of Us. Much of the game’s production is well executed and very realistic, both in terms of graphics and storytelling; however, a few unrealistic elements in its gameplay undercut the otherwise compelling narrat...
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Format: | Article |
Language: | English |
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University of Bucharest
2015-06-01
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Series: | Journal of Comparative Research in Anthropology and Sociology |
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Online Access: | http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Hughes.pdf |
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author | Scott Hughes |
author_facet | Scott Hughes |
author_sort | Scott Hughes |
collection | DOAJ |
description | This essay addresses problems of ludonarrative dissonance in the 2013 video game The Last of Us. Much of the game’s production is well executed and very realistic, both in terms of graphics and storytelling; however, a few unrealistic elements in its gameplay undercut the otherwise compelling narrative. While many other video games include similar tropes to make the games more accessible and appealing to consumers, the narrative in The Last of Us ultimately suffers because of its developers’ attempt to appeal to a mass audience. |
first_indexed | 2024-12-21T13:53:50Z |
format | Article |
id | doaj.art-a54694e6b5be434fa8c048723988ce7d |
institution | Directory Open Access Journal |
issn | 2068-0317 2068-0317 |
language | English |
last_indexed | 2024-12-21T13:53:50Z |
publishDate | 2015-06-01 |
publisher | University of Bucharest |
record_format | Article |
series | Journal of Comparative Research in Anthropology and Sociology |
spelling | doaj.art-a54694e6b5be434fa8c048723988ce7d2022-12-21T19:01:38ZengUniversity of BucharestJournal of Comparative Research in Anthropology and Sociology2068-03172068-03172015-06-0161149154Get real: Narrative and gameplay in The Last of usScott Hughes0Central Georgia Technical CollegeThis essay addresses problems of ludonarrative dissonance in the 2013 video game The Last of Us. Much of the game’s production is well executed and very realistic, both in terms of graphics and storytelling; however, a few unrealistic elements in its gameplay undercut the otherwise compelling narrative. While many other video games include similar tropes to make the games more accessible and appealing to consumers, the narrative in The Last of Us ultimately suffers because of its developers’ attempt to appeal to a mass audience.http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Hughes.pdfVideo gamesgameplaynarrativeludonarrative dissonancerealism |
spellingShingle | Scott Hughes Get real: Narrative and gameplay in The Last of us Journal of Comparative Research in Anthropology and Sociology Video games gameplay narrative ludonarrative dissonance realism |
title | Get real: Narrative and gameplay in The Last of us |
title_full | Get real: Narrative and gameplay in The Last of us |
title_fullStr | Get real: Narrative and gameplay in The Last of us |
title_full_unstemmed | Get real: Narrative and gameplay in The Last of us |
title_short | Get real: Narrative and gameplay in The Last of us |
title_sort | get real narrative and gameplay in the last of us |
topic | Video games gameplay narrative ludonarrative dissonance realism |
url | http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Hughes.pdf |
work_keys_str_mv | AT scotthughes getrealnarrativeandgameplayinthelastofus |