Get real: Narrative and gameplay in The Last of us

This essay addresses problems of ludonarrative dissonance in the 2013 video game The Last of Us. Much of the game’s production is well executed and very realistic, both in terms of graphics and storytelling; however, a few unrealistic elements in its gameplay undercut the otherwise compelling narrat...

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Bibliographic Details
Main Author: Scott Hughes
Format: Article
Language:English
Published: University of Bucharest 2015-06-01
Series:Journal of Comparative Research in Anthropology and Sociology
Subjects:
Online Access:http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Hughes.pdf
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author Scott Hughes
author_facet Scott Hughes
author_sort Scott Hughes
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description This essay addresses problems of ludonarrative dissonance in the 2013 video game The Last of Us. Much of the game’s production is well executed and very realistic, both in terms of graphics and storytelling; however, a few unrealistic elements in its gameplay undercut the otherwise compelling narrative. While many other video games include similar tropes to make the games more accessible and appealing to consumers, the narrative in The Last of Us ultimately suffers because of its developers’ attempt to appeal to a mass audience.
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spelling doaj.art-a54694e6b5be434fa8c048723988ce7d2022-12-21T19:01:38ZengUniversity of BucharestJournal of Comparative Research in Anthropology and Sociology2068-03172068-03172015-06-0161149154Get real: Narrative and gameplay in The Last of usScott Hughes0Central Georgia Technical CollegeThis essay addresses problems of ludonarrative dissonance in the 2013 video game The Last of Us. Much of the game’s production is well executed and very realistic, both in terms of graphics and storytelling; however, a few unrealistic elements in its gameplay undercut the otherwise compelling narrative. While many other video games include similar tropes to make the games more accessible and appealing to consumers, the narrative in The Last of Us ultimately suffers because of its developers’ attempt to appeal to a mass audience.http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Hughes.pdfVideo gamesgameplaynarrativeludonarrative dissonancerealism
spellingShingle Scott Hughes
Get real: Narrative and gameplay in The Last of us
Journal of Comparative Research in Anthropology and Sociology
Video games
gameplay
narrative
ludonarrative dissonance
realism
title Get real: Narrative and gameplay in The Last of us
title_full Get real: Narrative and gameplay in The Last of us
title_fullStr Get real: Narrative and gameplay in The Last of us
title_full_unstemmed Get real: Narrative and gameplay in The Last of us
title_short Get real: Narrative and gameplay in The Last of us
title_sort get real narrative and gameplay in the last of us
topic Video games
gameplay
narrative
ludonarrative dissonance
realism
url http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Hughes.pdf
work_keys_str_mv AT scotthughes getrealnarrativeandgameplayinthelastofus