Game and Application Purchasing Patterns on Steam using K-Means Algorithm

Online games are visual games that utilize the internet or LAN networks. With the growth of the gaming industry, platforms like Steam offer a wide variety of games, making it challenging for users to decide which game to play. This study employs the Cross-Industry Standard Process for Data Mining (C...

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Bibliographic Details
Main Authors: Salman Fauzan Fahri Aulia, Yana Aditia Gerhana, Eva Nurlatifah
Format: Article
Language:English
Published: LPPM ISB Atma Luhur 2024-11-01
Series:Jurnal Sisfokom
Subjects:
Online Access:https://jurnal.atmaluhur.ac.id/index.php/sisfokom/article/view/2214