Skill retention after desktop and head-mounted-display virtual reality training

Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR a...

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Bibliographic Details
Main Authors: Alexander Farr, Leon Pietschmann, Paul Zürcher, Thomas Bohné, Guney Guven Yapici
Format: Article
Language:English
Published: Cambridge University Press 2023-01-01
Series:Experimental Results
Subjects:
Online Access:https://www.cambridge.org/core/product/identifier/S2516712X22000284/type/journal_article