Skill retention after desktop and head-mounted-display virtual reality training
Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR a...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
Cambridge University Press
2023-01-01
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Series: | Experimental Results |
Subjects: | |
Online Access: | https://www.cambridge.org/core/product/identifier/S2516712X22000284/type/journal_article |