Skill retention after desktop and head-mounted-display virtual reality training

Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR a...

Full description

Bibliographic Details
Main Authors: Alexander Farr, Leon Pietschmann, Paul Zürcher, Thomas Bohné, Guney Guven Yapici
Format: Article
Language:English
Published: Cambridge University Press 2023-01-01
Series:Experimental Results
Subjects:
Online Access:https://www.cambridge.org/core/product/identifier/S2516712X22000284/type/journal_article
_version_ 1811156318078107648
author Alexander Farr
Leon Pietschmann
Paul Zürcher
Thomas Bohné
Guney Guven Yapici
author_facet Alexander Farr
Leon Pietschmann
Paul Zürcher
Thomas Bohné
Guney Guven Yapici
author_sort Alexander Farr
collection DOAJ
description Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR and DVR on learners’ skill retention. To address this gap, we designed an experiment in which learners were trained and tested for the assembly of a procedural industrial task. We found nonsignificant differences in the number of errors, the time to completion, satisfaction, self-efficacy, and motivation. The results support the view that DVR and IVR are similarly useful for learning retention. These insights may help researchers and practitioners to decide which form of VR they should use.
first_indexed 2024-04-10T04:49:34Z
format Article
id doaj.art-a8deb39297674873b17b94da2b5fd412
institution Directory Open Access Journal
issn 2516-712X
language English
last_indexed 2024-04-10T04:49:34Z
publishDate 2023-01-01
publisher Cambridge University Press
record_format Article
series Experimental Results
spelling doaj.art-a8deb39297674873b17b94da2b5fd4122023-03-09T12:34:13ZengCambridge University PressExperimental Results2516-712X2023-01-01410.1017/exp.2022.28Skill retention after desktop and head-mounted-display virtual reality trainingAlexander Farr0https://orcid.org/0000-0002-1882-787XLeon Pietschmann1Paul Zürcher2Thomas Bohné3Guney Guven Yapici4Technical University of Munich, Munich, Germany University of Cambridge, Cambridge, United KingdomUniversity of Cambridge, Cambridge, United KingdomUniversity of Cambridge, Cambridge, United Kingdom University of Lincoln, Lincoln, United KingdomUniversity of Cambridge, Cambridge, United KingdomOzyegin University, Mechanical Engineering, Nisantepe Mh. Orman Sk. No:34-36, Istanbul, Turkey, 34794Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR and DVR on learners’ skill retention. To address this gap, we designed an experiment in which learners were trained and tested for the assembly of a procedural industrial task. We found nonsignificant differences in the number of errors, the time to completion, satisfaction, self-efficacy, and motivation. The results support the view that DVR and IVR are similarly useful for learning retention. These insights may help researchers and practitioners to decide which form of VR they should use.https://www.cambridge.org/core/product/identifier/S2516712X22000284/type/journal_article3Dskill retentiontrainingvirtual learningvirtual reality
spellingShingle Alexander Farr
Leon Pietschmann
Paul Zürcher
Thomas Bohné
Guney Guven Yapici
Skill retention after desktop and head-mounted-display virtual reality training
Experimental Results
3D
skill retention
training
virtual learning
virtual reality
title Skill retention after desktop and head-mounted-display virtual reality training
title_full Skill retention after desktop and head-mounted-display virtual reality training
title_fullStr Skill retention after desktop and head-mounted-display virtual reality training
title_full_unstemmed Skill retention after desktop and head-mounted-display virtual reality training
title_short Skill retention after desktop and head-mounted-display virtual reality training
title_sort skill retention after desktop and head mounted display virtual reality training
topic 3D
skill retention
training
virtual learning
virtual reality
url https://www.cambridge.org/core/product/identifier/S2516712X22000284/type/journal_article
work_keys_str_mv AT alexanderfarr skillretentionafterdesktopandheadmounteddisplayvirtualrealitytraining
AT leonpietschmann skillretentionafterdesktopandheadmounteddisplayvirtualrealitytraining
AT paulzurcher skillretentionafterdesktopandheadmounteddisplayvirtualrealitytraining
AT thomasbohne skillretentionafterdesktopandheadmounteddisplayvirtualrealitytraining
AT guneyguvenyapici skillretentionafterdesktopandheadmounteddisplayvirtualrealitytraining