Skill retention after desktop and head-mounted-display virtual reality training
Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR a...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Cambridge University Press
2023-01-01
|
Series: | Experimental Results |
Subjects: | |
Online Access: | https://www.cambridge.org/core/product/identifier/S2516712X22000284/type/journal_article |
_version_ | 1811156318078107648 |
---|---|
author | Alexander Farr Leon Pietschmann Paul Zürcher Thomas Bohné Guney Guven Yapici |
author_facet | Alexander Farr Leon Pietschmann Paul Zürcher Thomas Bohné Guney Guven Yapici |
author_sort | Alexander Farr |
collection | DOAJ |
description | Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR and DVR on learners’ skill retention. To address this gap, we designed an experiment in which learners were trained and tested for the assembly of a procedural industrial task. We found nonsignificant differences in the number of errors, the time to completion, satisfaction, self-efficacy, and motivation. The results support the view that DVR and IVR are similarly useful for learning retention. These insights may help researchers and practitioners to decide which form of VR they should use. |
first_indexed | 2024-04-10T04:49:34Z |
format | Article |
id | doaj.art-a8deb39297674873b17b94da2b5fd412 |
institution | Directory Open Access Journal |
issn | 2516-712X |
language | English |
last_indexed | 2024-04-10T04:49:34Z |
publishDate | 2023-01-01 |
publisher | Cambridge University Press |
record_format | Article |
series | Experimental Results |
spelling | doaj.art-a8deb39297674873b17b94da2b5fd4122023-03-09T12:34:13ZengCambridge University PressExperimental Results2516-712X2023-01-01410.1017/exp.2022.28Skill retention after desktop and head-mounted-display virtual reality trainingAlexander Farr0https://orcid.org/0000-0002-1882-787XLeon Pietschmann1Paul Zürcher2Thomas Bohné3Guney Guven Yapici4Technical University of Munich, Munich, Germany University of Cambridge, Cambridge, United KingdomUniversity of Cambridge, Cambridge, United KingdomUniversity of Cambridge, Cambridge, United Kingdom University of Lincoln, Lincoln, United KingdomUniversity of Cambridge, Cambridge, United KingdomOzyegin University, Mechanical Engineering, Nisantepe Mh. Orman Sk. No:34-36, Istanbul, Turkey, 34794Virtual reality (VR) is increasingly used in learning and can be experienced with a head-mounted display as a 3D immersive version (immersive virtual reality [IVR]) or with a PC (or another computer) as a 2D desktop-based version (desktop virtual reality [DVR]). A research gap is the effect of IVR and DVR on learners’ skill retention. To address this gap, we designed an experiment in which learners were trained and tested for the assembly of a procedural industrial task. We found nonsignificant differences in the number of errors, the time to completion, satisfaction, self-efficacy, and motivation. The results support the view that DVR and IVR are similarly useful for learning retention. These insights may help researchers and practitioners to decide which form of VR they should use.https://www.cambridge.org/core/product/identifier/S2516712X22000284/type/journal_article3Dskill retentiontrainingvirtual learningvirtual reality |
spellingShingle | Alexander Farr Leon Pietschmann Paul Zürcher Thomas Bohné Guney Guven Yapici Skill retention after desktop and head-mounted-display virtual reality training Experimental Results 3D skill retention training virtual learning virtual reality |
title | Skill retention after desktop and head-mounted-display virtual reality training |
title_full | Skill retention after desktop and head-mounted-display virtual reality training |
title_fullStr | Skill retention after desktop and head-mounted-display virtual reality training |
title_full_unstemmed | Skill retention after desktop and head-mounted-display virtual reality training |
title_short | Skill retention after desktop and head-mounted-display virtual reality training |
title_sort | skill retention after desktop and head mounted display virtual reality training |
topic | 3D skill retention training virtual learning virtual reality |
url | https://www.cambridge.org/core/product/identifier/S2516712X22000284/type/journal_article |
work_keys_str_mv | AT alexanderfarr skillretentionafterdesktopandheadmounteddisplayvirtualrealitytraining AT leonpietschmann skillretentionafterdesktopandheadmounteddisplayvirtualrealitytraining AT paulzurcher skillretentionafterdesktopandheadmounteddisplayvirtualrealitytraining AT thomasbohne skillretentionafterdesktopandheadmounteddisplayvirtualrealitytraining AT guneyguvenyapici skillretentionafterdesktopandheadmounteddisplayvirtualrealitytraining |