DiGIBST: An inquiry-based digital game-based learning pedagogical model for science teaching
This research aims to propose a pedagogical model that structures the implementation of digital game-based learning (DGBL) in science classes. Design-based research guided the design, development, implementation, and redesign processes of the prototype pedagogical model. The principles that informed...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
AIMS Press
2024-07-01
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Series: | STEM Education |
Subjects: | |
Online Access: | https://www.aimspress.com/article/doi/10.3934/steme.2024017?viewType=HTML |