DiGIBST: An inquiry-based digital game-based learning pedagogical model for science teaching

This research aims to propose a pedagogical model that structures the implementation of digital game-based learning (DGBL) in science classes. Design-based research guided the design, development, implementation, and redesign processes of the prototype pedagogical model. The principles that informed...

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Bibliographic Details
Main Authors: Jun Karren V. Caparoso, Antriman V. Orleans
Format: Article
Language:English
Published: AIMS Press 2024-07-01
Series:STEM Education
Subjects:
Online Access:https://www.aimspress.com/article/doi/10.3934/steme.2024017?viewType=HTML