Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen Computerspiel

This paper deals with the aesthetic and sensory representation of ancient war and war-related violence in modern video games. Focusing on the well-known video game series “Total War” and those games set in ancient times (“Rome: Total War”, “Total War: Rome II”, “Total War: Attila”), the paper analys...

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Bibliographic Details
Main Author: Christian Rollinger
Format: Article
Language:deu
Published: Universität Potsdam 2017-04-01
Series:thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date
Subjects:
Online Access:https://www.thersites-journal.de/index.php/thr/article/view/40
Description
Summary:This paper deals with the aesthetic and sensory representation of ancient war and war-related violence in modern video games. Focusing on the well-known video game series “Total War” and those games set in ancient times (“Rome: Total War”, “Total War: Rome II”, “Total War: Attila”), the paper analyses the strategies employed by game developers to produce a sense of historicity in the player. By combining factual accuracy in the graphical representation of archeological minutiae, incorporating well-known narrative, visual and contextual tropes of antiquity, utilizing visually resplendent and almost photorealistic graphics and incorporating acoustic clues such as spoken Latin and a soundtrack reminiscent of film classics, the game developers are successful at achieving ‘affective historicity’ (Winnerling 2014) – an acceptance on the player’s part of the game setting’s historic authenticity based on a combination of sensory impulses rather than a strict adherence to historical fact by game developers.
ISSN:2364-7612