Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen Computerspiel
This paper deals with the aesthetic and sensory representation of ancient war and war-related violence in modern video games. Focusing on the well-known video game series “Total War” and those games set in ancient times (“Rome: Total War”, “Total War: Rome II”, “Total War: Attila”), the paper analys...
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Format: | Article |
Language: | deu |
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Universität Potsdam
2017-04-01
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Series: | thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date |
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Online Access: | https://www.thersites-journal.de/index.php/thr/article/view/40 |
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author | Christian Rollinger |
author_facet | Christian Rollinger |
author_sort | Christian Rollinger |
collection | DOAJ |
description | This paper deals with the aesthetic and sensory representation of ancient war and war-related violence in modern video games. Focusing on the well-known video game series “Total War” and those games set in ancient times (“Rome: Total War”, “Total War: Rome II”, “Total War: Attila”), the paper analyses the strategies employed by game developers to produce a sense of historicity in the player. By combining factual accuracy in the graphical representation of archeological minutiae, incorporating well-known narrative, visual and contextual tropes of antiquity, utilizing visually resplendent and almost photorealistic graphics and incorporating acoustic clues such as spoken Latin and a soundtrack reminiscent of film classics, the game developers are successful at achieving ‘affective historicity’ (Winnerling 2014) – an acceptance on the player’s part of the game setting’s historic authenticity based on a combination of sensory impulses rather than a strict adherence to historical fact by game developers. |
first_indexed | 2024-12-18T06:02:50Z |
format | Article |
id | doaj.art-a9b81b857c1b4994b7109a0b434634e3 |
institution | Directory Open Access Journal |
issn | 2364-7612 |
language | deu |
last_indexed | 2024-12-18T06:02:50Z |
publishDate | 2017-04-01 |
publisher | Universität Potsdam |
record_format | Article |
series | thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date |
spelling | doaj.art-a9b81b857c1b4994b7109a0b434634e32022-12-21T21:18:38ZdeuUniversität Potsdamthersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date2364-76122017-04-01410.34679/thersites.vol4.40Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen ComputerspielChristian Rollinger0Universität Trier Fachbereich III - Alte GeschichteThis paper deals with the aesthetic and sensory representation of ancient war and war-related violence in modern video games. Focusing on the well-known video game series “Total War” and those games set in ancient times (“Rome: Total War”, “Total War: Rome II”, “Total War: Attila”), the paper analyses the strategies employed by game developers to produce a sense of historicity in the player. By combining factual accuracy in the graphical representation of archeological minutiae, incorporating well-known narrative, visual and contextual tropes of antiquity, utilizing visually resplendent and almost photorealistic graphics and incorporating acoustic clues such as spoken Latin and a soundtrack reminiscent of film classics, the game developers are successful at achieving ‘affective historicity’ (Winnerling 2014) – an acceptance on the player’s part of the game setting’s historic authenticity based on a combination of sensory impulses rather than a strict adherence to historical fact by game developers.https://www.thersites-journal.de/index.php/thr/article/view/40classical reception studiesvideo gameswarviolencesenses |
spellingShingle | Christian Rollinger Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen Computerspiel thersites. Journal for Transcultural Presences & Diachronic Identities from Antiquity to Date classical reception studies video games war violence senses |
title | Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen Computerspiel |
title_full | Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen Computerspiel |
title_fullStr | Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen Computerspiel |
title_full_unstemmed | Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen Computerspiel |
title_short | Phantasmagorien des Krieges: Authentizitätsstrategien, affektive Historizität und der antike Krieg im modernen Computerspiel |
title_sort | phantasmagorien des krieges authentizitatsstrategien affektive historizitat und der antike krieg im modernen computerspiel |
topic | classical reception studies video games war violence senses |
url | https://www.thersites-journal.de/index.php/thr/article/view/40 |
work_keys_str_mv | AT christianrollinger phantasmagoriendeskriegesauthentizitatsstrategienaffektivehistorizitatundderantikekriegimmodernencomputerspiel |