The Pedagogical Use of Gamification in English Vocabulary Training and Learning in Higher Education

One of the persistent challenges in vocabulary teaching is that EFL students must learn a certain number of words to operate in English, yet class time is limited. While the usage of gamification applications may alleviate some of these issues, research on the usefulness of gamification apps and the...

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Bibliographic Details
Main Authors: Benjamin Panmei, Budi Waluyo
Format: Article
Language:English
Published: MDPI AG 2022-12-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/13/1/24