The Pedagogical Use of Gamification in English Vocabulary Training and Learning in Higher Education
One of the persistent challenges in vocabulary teaching is that EFL students must learn a certain number of words to operate in English, yet class time is limited. While the usage of gamification applications may alleviate some of these issues, research on the usefulness of gamification apps and the...
Main Authors: | Benjamin Panmei, Budi Waluyo |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-12-01
|
Series: | Education Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2227-7102/13/1/24 |
Similar Items
-
IMPLEMENTING GAMIFIED VOCABULARY LEARNING IN ASYNCHRONOUS MODE
by: Budi Waluyo, et al.
Published: (2023-04-01) -
The Effect of Gamification on Developing EFL Learners' Vocabulary Learning in Flipped Classes
by: Zahra Cheraghi, et al.
Published: (2023-07-01) -
The effect of gamification on vocabulary learning (learning English as a second language) among the fifth-grade elementary school students
by: A. Salimei, et al.
Published: (2022-09-01) -
Improving Students’ Vocabulary Through Paper-Mode Quizizz: A Classroom Action Research in Indonesian EFL setting
by: Rizal Wahid Permana Putra
Published: (2023-02-01) -
A study of vocabulary learning strategies among high and low Iranian English vocabulary learners
by: Rezvan Ghalebi, et al.
Published: (2021-01-01)