Gamifying education and mental health

Objectives: This article explores the advantages of using gamification in mental health, in addition to its potential use in training psychiatry residents by coupling it with the concept of digital andragogy, resulting in a prospective efficient teaching model for graduate and postgraduate medical e...

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Bibliographic Details
Main Authors: Suhas Chandran, S N Prakrithi, M Kishor
Format: Article
Language:English
Published: Wolters Kluwer Medknow Publications 2018-01-01
Series:Archives of Medicine and Health Sciences
Subjects:
Online Access:http://www.amhsjournal.org/article.asp?issn=2321-4848;year=2018;volume=6;issue=2;spage=284;epage=289;aulast=Chandran