Levels and loot: archives in video games

This study examines video games’ depictions of archival architectures in levels and practices of interacting with archival material such as looting. By doing this, the article proposes a processual idea of proper archives and virtual counterparts, both determined by various moments of interplay, suc...

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Bibliographic Details
Main Author: Fabian Lorenz Winter
Format: Article
Language:English
Published: Taylor & Francis Group 2022-12-01
Series:Journal of Aesthetics & Culture
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/20004214.2022.2064598