Levels and loot: archives in video games
This study examines video games’ depictions of archival architectures in levels and practices of interacting with archival material such as looting. By doing this, the article proposes a processual idea of proper archives and virtual counterparts, both determined by various moments of interplay, suc...
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Format: | Article |
Language: | English |
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Taylor & Francis Group
2022-12-01
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Series: | Journal of Aesthetics & Culture |
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Online Access: | https://www.tandfonline.com/doi/10.1080/20004214.2022.2064598 |