Levels and loot: archives in video games

This study examines video games’ depictions of archival architectures in levels and practices of interacting with archival material such as looting. By doing this, the article proposes a processual idea of proper archives and virtual counterparts, both determined by various moments of interplay, suc...

Full description

Bibliographic Details
Main Author: Fabian Lorenz Winter
Format: Article
Language:English
Published: Taylor & Francis Group 2022-12-01
Series:Journal of Aesthetics & Culture
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/20004214.2022.2064598
Description
Summary:This study examines video games’ depictions of archival architectures in levels and practices of interacting with archival material such as looting. By doing this, the article proposes a processual idea of proper archives and virtual counterparts, both determined by various moments of interplay, such as opening treasure chests, boxes, or cells. Archived artifacts, hidden in games to be discovered, lure players to begin interplay, and are a crucial part of the labyrinthic archival ecosystem. Examining video game archives enhances the perception of archival ecosystems from the interplay with institutional archives, and the archived material in general. In video games, archives becoming media if someone recursively interacts with and within the entangled ecosystems of levels and loot.
ISSN:2000-4214