Levels and loot: archives in video games

This study examines video games’ depictions of archival architectures in levels and practices of interacting with archival material such as looting. By doing this, the article proposes a processual idea of proper archives and virtual counterparts, both determined by various moments of interplay, suc...

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Bibliographic Details
Main Author: Fabian Lorenz Winter
Format: Article
Language:English
Published: Taylor & Francis Group 2022-12-01
Series:Journal of Aesthetics & Culture
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/20004214.2022.2064598
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author Fabian Lorenz Winter
author_facet Fabian Lorenz Winter
author_sort Fabian Lorenz Winter
collection DOAJ
description This study examines video games’ depictions of archival architectures in levels and practices of interacting with archival material such as looting. By doing this, the article proposes a processual idea of proper archives and virtual counterparts, both determined by various moments of interplay, such as opening treasure chests, boxes, or cells. Archived artifacts, hidden in games to be discovered, lure players to begin interplay, and are a crucial part of the labyrinthic archival ecosystem. Examining video game archives enhances the perception of archival ecosystems from the interplay with institutional archives, and the archived material in general. In video games, archives becoming media if someone recursively interacts with and within the entangled ecosystems of levels and loot.
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spelling doaj.art-ae2802131e98438396fa9a3ec0da5da42022-12-21T19:00:26ZengTaylor & Francis GroupJournal of Aesthetics & Culture2000-42142022-12-0114110.1080/20004214.2022.2064598Levels and loot: archives in video gamesFabian Lorenz WinterThis study examines video games’ depictions of archival architectures in levels and practices of interacting with archival material such as looting. By doing this, the article proposes a processual idea of proper archives and virtual counterparts, both determined by various moments of interplay, such as opening treasure chests, boxes, or cells. Archived artifacts, hidden in games to be discovered, lure players to begin interplay, and are a crucial part of the labyrinthic archival ecosystem. Examining video game archives enhances the perception of archival ecosystems from the interplay with institutional archives, and the archived material in general. In video games, archives becoming media if someone recursively interacts with and within the entangled ecosystems of levels and loot.https://www.tandfonline.com/doi/10.1080/20004214.2022.2064598Video gamesarchiveslevelsloot
spellingShingle Fabian Lorenz Winter
Levels and loot: archives in video games
Journal of Aesthetics & Culture
Video games
archives
levels
loot
title Levels and loot: archives in video games
title_full Levels and loot: archives in video games
title_fullStr Levels and loot: archives in video games
title_full_unstemmed Levels and loot: archives in video games
title_short Levels and loot: archives in video games
title_sort levels and loot archives in video games
topic Video games
archives
levels
loot
url https://www.tandfonline.com/doi/10.1080/20004214.2022.2064598
work_keys_str_mv AT fabianlorenzwinter levelsandlootarchivesinvideogames