Levels and loot: archives in video games
This study examines video games’ depictions of archival architectures in levels and practices of interacting with archival material such as looting. By doing this, the article proposes a processual idea of proper archives and virtual counterparts, both determined by various moments of interplay, suc...
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Format: | Article |
Language: | English |
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Taylor & Francis Group
2022-12-01
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Series: | Journal of Aesthetics & Culture |
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Online Access: | https://www.tandfonline.com/doi/10.1080/20004214.2022.2064598 |
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author | Fabian Lorenz Winter |
author_facet | Fabian Lorenz Winter |
author_sort | Fabian Lorenz Winter |
collection | DOAJ |
description | This study examines video games’ depictions of archival architectures in levels and practices of interacting with archival material such as looting. By doing this, the article proposes a processual idea of proper archives and virtual counterparts, both determined by various moments of interplay, such as opening treasure chests, boxes, or cells. Archived artifacts, hidden in games to be discovered, lure players to begin interplay, and are a crucial part of the labyrinthic archival ecosystem. Examining video game archives enhances the perception of archival ecosystems from the interplay with institutional archives, and the archived material in general. In video games, archives becoming media if someone recursively interacts with and within the entangled ecosystems of levels and loot. |
first_indexed | 2024-12-21T14:32:39Z |
format | Article |
id | doaj.art-ae2802131e98438396fa9a3ec0da5da4 |
institution | Directory Open Access Journal |
issn | 2000-4214 |
language | English |
last_indexed | 2024-12-21T14:32:39Z |
publishDate | 2022-12-01 |
publisher | Taylor & Francis Group |
record_format | Article |
series | Journal of Aesthetics & Culture |
spelling | doaj.art-ae2802131e98438396fa9a3ec0da5da42022-12-21T19:00:26ZengTaylor & Francis GroupJournal of Aesthetics & Culture2000-42142022-12-0114110.1080/20004214.2022.2064598Levels and loot: archives in video gamesFabian Lorenz WinterThis study examines video games’ depictions of archival architectures in levels and practices of interacting with archival material such as looting. By doing this, the article proposes a processual idea of proper archives and virtual counterparts, both determined by various moments of interplay, such as opening treasure chests, boxes, or cells. Archived artifacts, hidden in games to be discovered, lure players to begin interplay, and are a crucial part of the labyrinthic archival ecosystem. Examining video game archives enhances the perception of archival ecosystems from the interplay with institutional archives, and the archived material in general. In video games, archives becoming media if someone recursively interacts with and within the entangled ecosystems of levels and loot.https://www.tandfonline.com/doi/10.1080/20004214.2022.2064598Video gamesarchiveslevelsloot |
spellingShingle | Fabian Lorenz Winter Levels and loot: archives in video games Journal of Aesthetics & Culture Video games archives levels loot |
title | Levels and loot: archives in video games |
title_full | Levels and loot: archives in video games |
title_fullStr | Levels and loot: archives in video games |
title_full_unstemmed | Levels and loot: archives in video games |
title_short | Levels and loot: archives in video games |
title_sort | levels and loot archives in video games |
topic | Video games archives levels loot |
url | https://www.tandfonline.com/doi/10.1080/20004214.2022.2064598 |
work_keys_str_mv | AT fabianlorenzwinter levelsandlootarchivesinvideogames |