The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom
This critique of the overlooked Lucasfilm adventure game focuses on the techniques, by which the distance between the avatar and the player is bridged, and the way the game deals with its gameness in its fiction. The critique is broken into three sections: the analysis of the fiction, investigatio...
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Format: | Article |
Language: | English |
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Septentrio Academic Publishing
2009-02-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/5998 |
_version_ | 1827359280707141632 |
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author | Jaroslav Švelch |
author_facet | Jaroslav Švelch |
author_sort | Jaroslav Švelch |
collection | DOAJ |
description |
This critique of the overlooked Lucasfilm adventure game focuses on the techniques, by which the distance between the avatar and the player is bridged, and the way the game deals with its gameness in its fiction.
The critique is broken into three sections: the analysis of the fiction, investigation of the interface and, finally, the whole narrative structure.
Conclusion is made that the uniqueness and "magic" often mentioned by the game's fans comes about thanks to a series of parallels between the player's and the avatar's situation.
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first_indexed | 2024-03-08T06:25:34Z |
format | Article |
id | doaj.art-ae2b7fdfeee84d9b814ad57b84bfcd09 |
institution | Directory Open Access Journal |
issn | 1866-6124 |
language | English |
last_indexed | 2024-03-08T06:25:34Z |
publishDate | 2009-02-01 |
publisher | Septentrio Academic Publishing |
record_format | Article |
series | Eludamos |
spelling | doaj.art-ae2b7fdfeee84d9b814ad57b84bfcd092024-02-03T14:59:08ZengSeptentrio Academic PublishingEludamos1866-61242009-02-013110.7557/23.5998The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's LoomJaroslav Švelch0Charles University in Prague This critique of the overlooked Lucasfilm adventure game focuses on the techniques, by which the distance between the avatar and the player is bridged, and the way the game deals with its gameness in its fiction. The critique is broken into three sections: the analysis of the fiction, investigation of the interface and, finally, the whole narrative structure. Conclusion is made that the uniqueness and "magic" often mentioned by the game's fans comes about thanks to a series of parallels between the player's and the avatar's situation. https://septentrio.uit.no/index.php/eludamos/article/view/5998 |
spellingShingle | Jaroslav Švelch The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom Eludamos |
title | The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom |
title_full | The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom |
title_fullStr | The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom |
title_full_unstemmed | The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom |
title_short | The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom |
title_sort | pleasurable lightness of being interface mediation and meta narrative in lucasfilm s loom |
url | https://septentrio.uit.no/index.php/eludamos/article/view/5998 |
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