The pleasurable lightness of being: Interface, mediation and meta-narrative in Lucasfilm's Loom
This critique of the overlooked Lucasfilm adventure game focuses on the techniques, by which the distance between the avatar and the player is bridged, and the way the game deals with its gameness in its fiction. The critique is broken into three sections: the analysis of the fiction, investigatio...
Main Author: | Jaroslav Švelch |
---|---|
Format: | Article |
Language: | English |
Published: |
Septentrio Academic Publishing
2009-02-01
|
Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/5998 |
Similar Items
-
The Star Wars franchise, fan edits, and Lucasfilm [symposium]
by: Forrest Phillips
Published: (2012-03-01) -
On the Pleasure of Coding Interface Narratives
by: Anthony Rageul
Published: (2018-02-01) -
Always Already Monsters—<i>BioShock</i>’s (2007) ‘Splicers’ as Computational Others
by: Jaroslav Švelch
Published: (2019-11-01) -
Voyeurism and Shame: The Pleasure of Looking and the Pleasure of Being Looked at in <i>La Celestina</i>
by: Luis Fernando López González
Published: (2021-01-01) -
The loom of art /
by: 379795 Bazin, Germain
Published: (1962)