Playing for cognition: investigating the feasibility and user experience of a virtual reality serious game for cognitive assessment in children with congenital heart disease

Abstract Background In order to facilitate the development and implementation of innovative technology in clinical practice, it is important to understand the user experience of end-users. Virtual Reality (VR) offers the possibility to assess cognitive functioning in a dynamic environment that simul...

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Bibliographic Details
Main Authors: C. L. van de Wouw, E. Bousché, M. M. J. van Schooneveld, J. M. P. Breur, H. P. Nijenhuis, H. Huygelier, T. C. W. Nijboer
Format: Article
Language:English
Published: BMC 2024-04-01
Series:BMC Digital Health
Subjects:
Online Access:https://doi.org/10.1186/s44247-024-00075-y