Learning with a digital escape room game: before or after instruction?
Abstract In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an import...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
The Asia-Pacific Society for Computers in Education (APSCE)
2022-03-01
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Series: | Research and Practice in Technology Enhanced Learning |
Subjects: | |
Online Access: | https://doi.org/10.1186/s41039-022-00187-x |