Learning with a digital escape room game: before or after instruction?

Abstract In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an import...

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Bibliographic Details
Main Authors: Josef Buchner, Martina Rüter, Michael Kerres
Format: Article
Language:English
Published: The Asia-Pacific Society for Computers in Education (APSCE) 2022-03-01
Series:Research and Practice in Technology Enhanced Learning
Subjects:
Online Access:https://doi.org/10.1186/s41039-022-00187-x