Exploring the role of gamification in motivating students to learn

AbstractUsing an integration of the Attention, Relevance, Confidence, and Satisfaction (ARCS) model and the Self-Determination Theory (SDT). This study explored university students’ motivation to learn through the use of gamification. A quantitative approach was used to obtain data from 60 students...

Full description

Bibliographic Details
Main Authors: Charles Baah, Irene Govender, Prabhakar Rontala Subramaniam
Format: Article
Language:English
Published: Taylor & Francis Group 2023-12-01
Series:Cogent Education
Subjects:
Online Access:https://www.tandfonline.com/doi/10.1080/2331186X.2023.2210045