Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education

PurposeThis study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education.MethodThe study used a control group and an experimental group...

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Bibliographic Details
Main Authors: Adrián Segura-Robles, Arturo Fuentes-Cabrera, María Elena Parra-González, Jesús López-Belmonte
Format: Article
Language:English
Published: Frontiers Media S.A. 2020-06-01
Series:Frontiers in Psychology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fpsyg.2020.01103/full