Pendampingan Pembuatan Video Game untuk SMAN 3 Batusangkar
Student creativity in the field of research can develop a method that has excellent potential to be utilized by the wider community. SMAN 3 Batusangkar students have high creativity and interest in participating in research olympiads, such as designing a video game structure as a therapeutic tool to...
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Format: | Article |
Language: | Indonesian |
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Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Andalas
2023-06-01
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Series: | Warta Pengabdian Andalas |
Subjects: | |
Online Access: | http://wartaandalas.lppm.unand.ac.id/index.php/jwa/article/view/779 |
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author | Aina Hubby Aziira Ricky Akbar Adi Arga Arifnur Afriyanti Dwi Kartika Dwi Welly Sukma Nirad Febby Apri Wenando Ullya Mega Wahyuni |
author_facet | Aina Hubby Aziira Ricky Akbar Adi Arga Arifnur Afriyanti Dwi Kartika Dwi Welly Sukma Nirad Febby Apri Wenando Ullya Mega Wahyuni |
author_sort | Aina Hubby Aziira |
collection | DOAJ |
description | Student creativity in the field of research can develop a method that has excellent potential to be utilized by the wider community. SMAN 3 Batusangkar students have high creativity and interest in participating in research olympiads, such as designing a video game structure as a therapeutic tool to help children with Attention Deficit Hyperactivity Disorder (ADHD) in problems with hyperactivity, impulsivity, and inattention. The designed video game is part of their research plan proposed in the Indonesian Student Research Olympiad. However, the lack of understanding of the students in making video games with the concept of visual attention for children with ADHD to be used in research is a problem in itself. Therefore, the community service team in the Information Systems Department, Universitas Andalas, assisted in making video games to increase the understanding of the SMAN 3 Batusangkar team on making video games. This activity aimed to disseminate process knowledge related to making simple video games to support innovations that benefit society. Assistance was carried out intensively at the Basic Laboratory of the Information Systems Department to help the SMAN 3 Batusangkar team complete a series of research plans proposed for the Olympics, especially at stages related to making video games. |
first_indexed | 2024-03-12T21:03:17Z |
format | Article |
id | doaj.art-b1650b0a97264d5a8322679f9e653b0f |
institution | Directory Open Access Journal |
issn | 0854-655X 2797-1600 |
language | Indonesian |
last_indexed | 2024-03-12T21:03:17Z |
publishDate | 2023-06-01 |
publisher | Lembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas Andalas |
record_format | Article |
series | Warta Pengabdian Andalas |
spelling | doaj.art-b1650b0a97264d5a8322679f9e653b0f2023-07-31T00:30:36ZindLembaga Penelitian dan Pengabdian kepada Masyarakat (LPPM) Universitas AndalasWarta Pengabdian Andalas0854-655X2797-16002023-06-0130226627410.25077/jwa.30.2.266-274.2023779Pendampingan Pembuatan Video Game untuk SMAN 3 BatusangkarAina Hubby AziiraRicky AkbarAdi Arga ArifnurAfriyanti Dwi KartikaDwi Welly Sukma NiradFebby Apri WenandoUllya Mega WahyuniStudent creativity in the field of research can develop a method that has excellent potential to be utilized by the wider community. SMAN 3 Batusangkar students have high creativity and interest in participating in research olympiads, such as designing a video game structure as a therapeutic tool to help children with Attention Deficit Hyperactivity Disorder (ADHD) in problems with hyperactivity, impulsivity, and inattention. The designed video game is part of their research plan proposed in the Indonesian Student Research Olympiad. However, the lack of understanding of the students in making video games with the concept of visual attention for children with ADHD to be used in research is a problem in itself. Therefore, the community service team in the Information Systems Department, Universitas Andalas, assisted in making video games to increase the understanding of the SMAN 3 Batusangkar team on making video games. This activity aimed to disseminate process knowledge related to making simple video games to support innovations that benefit society. Assistance was carried out intensively at the Basic Laboratory of the Information Systems Department to help the SMAN 3 Batusangkar team complete a series of research plans proposed for the Olympics, especially at stages related to making video games.http://wartaandalas.lppm.unand.ac.id/index.php/jwa/article/view/779adhd, community service, high school, unity, video game |
spellingShingle | Aina Hubby Aziira Ricky Akbar Adi Arga Arifnur Afriyanti Dwi Kartika Dwi Welly Sukma Nirad Febby Apri Wenando Ullya Mega Wahyuni Pendampingan Pembuatan Video Game untuk SMAN 3 Batusangkar Warta Pengabdian Andalas adhd, community service, high school, unity, video game |
title | Pendampingan Pembuatan Video Game untuk SMAN 3 Batusangkar |
title_full | Pendampingan Pembuatan Video Game untuk SMAN 3 Batusangkar |
title_fullStr | Pendampingan Pembuatan Video Game untuk SMAN 3 Batusangkar |
title_full_unstemmed | Pendampingan Pembuatan Video Game untuk SMAN 3 Batusangkar |
title_short | Pendampingan Pembuatan Video Game untuk SMAN 3 Batusangkar |
title_sort | pendampingan pembuatan video game untuk sman 3 batusangkar |
topic | adhd, community service, high school, unity, video game |
url | http://wartaandalas.lppm.unand.ac.id/index.php/jwa/article/view/779 |
work_keys_str_mv | AT ainahubbyaziira pendampinganpembuatanvideogameuntuksman3batusangkar AT rickyakbar pendampinganpembuatanvideogameuntuksman3batusangkar AT adiargaarifnur pendampinganpembuatanvideogameuntuksman3batusangkar AT afriyantidwikartika pendampinganpembuatanvideogameuntuksman3batusangkar AT dwiwellysukmanirad pendampinganpembuatanvideogameuntuksman3batusangkar AT febbyapriwenando pendampinganpembuatanvideogameuntuksman3batusangkar AT ullyamegawahyuni pendampinganpembuatanvideogameuntuksman3batusangkar |