Gamify Online Courses with Tools Built into Your Learning Management System (LMS) to Enhance Self-Determined and Active Learning
“Gamified” active learning has been shown to increase students’ academic performance, engagement, and make more social connections than standard course settings. However, the costs to use an educational game design with efficient delivery of the game/course plan can be problematic. Our first objecti...
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Format: | Article |
Language: | English |
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Online Learning Consortium
2018-09-01
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Series: | Online Learning |
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Online Access: | https://olj.onlinelearningconsortium.org/index.php/olj/article/view/1466 |