Testing the efficacy of a virtual reality‐based simulation in enhancing users’ knowledge, attitudes, and empathy relating to psychosis

Objective The current study examined the efficacy of a virtual reality (VR) education system that simulates the experience of the positive symptomology associated with schizophrenic spectrum and other psychotic disorders. Method The sample comprised of 50 participants from the general public and var...

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Bibliographic Details
Main Authors: Nicholas J. Formosa, Ben W. Morrison, Geoffrey Hill, Daniel Stone
Format: Article
Language:English
Published: Taylor & Francis Group 2018-03-01
Series:Australian Journal of Psychology
Subjects:
Online Access:http://dx.doi.org/10.1111/ajpy.12167
Description
Summary:Objective The current study examined the efficacy of a virtual reality (VR) education system that simulates the experience of the positive symptomology associated with schizophrenic spectrum and other psychotic disorders. Method The sample comprised of 50 participants from the general public and various psychology undergraduate programs. Participants completed pre‐test measures exploring knowledge of diagnosis, attitudes, and empathetic understanding, before being exposed to an immersive VR simulation of a psychotic episode. Participants then completed the original measures with the addition of a user‐experience scale, which explored sub‐factors understood to share a relationship with VR effectiveness (i.e., fidelity, immersion, presence, and user buy‐in). Results Participants’ scores were significantly enhanced at post‐test across each outcome measure, with significant correlations found between a number of the gain and user‐experience scores. Conclusions The findings suggest that VR‐based simulations of psychopathology may offer a promising platform for delivering a constructionist approach to psychology education.
ISSN:0004-9530
1742-9536