Le paradoxe du monstre-justicier : la responsabilité morale à l'épreuve de la sociabilité dans Vampyr

With video games relying on the player's agentivity, choice is more often than not the reason for immersion, and the player is apprehended as a moral actor. Therefore, it's not only a matter of interpreting the virtual world, but truly transforming it. As for video games, the concept of ch...

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Bibliographic Details
Main Author: Sarah Chauvin
Format: Article
Language:fra
Published: Laboratoire Interdisciplinaire Récits Cultures Et Sociétés
Series:Cahiers de Narratologie
Subjects:
Online Access:https://journals.openedition.org/narratologie/11581