Peur et folie en jeu vidéo : narration(s) et remise en question du quatrième mur
This paper deals with the narrative characteristics of two American games, Doki Doki Literature Club (DDLC) and What Remains of Edith Finch ? (WREF), both released in 2017. Their narrative frames go over and beyond the expectations of their codified genres (respectively, a dating sim and a “walking...
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Format: | Article |
Language: | fra |
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Laboratoire Interdisciplinaire Récits Cultures Et Sociétés
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Series: | Cahiers de Narratologie |
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Online Access: | https://journals.openedition.org/narratologie/11716 |