Peur et folie en jeu vidéo : narration(s) et remise en question du quatrième mur

This paper deals with the narrative characteristics of two American games, Doki Doki Literature Club (DDLC) and What Remains of Edith Finch ? (WREF), both released in 2017. Their narrative frames go over and beyond the expectations of their codified genres (respectively, a dating sim and a “walking...

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Bibliographic Details
Main Author: Laura Goudet
Format: Article
Language:fra
Published: Laboratoire Interdisciplinaire Récits Cultures Et Sociétés
Series:Cahiers de Narratologie
Subjects:
Online Access:https://journals.openedition.org/narratologie/11716