A Hierarchy of Finite State Machines as a Scenario Player in Interactive Training of Pilots in Flight Simulators
The paper presents the concept of a control unit, i.e., a scenario player, for interactive training pilots in flight simulators. This scenario player is modelled as a hierarchy of finite state machines. Such an approach makes it possible to separate the details of an augmented reality display device...
Main Authors: | , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Sciendo
2021-12-01
|
Series: | International Journal of Applied Mathematics and Computer Science |
Subjects: | |
Online Access: | https://doi.org/10.34768/amcs-2021-0049 |