Eye Movements and Vestibulo-Ocular Reflex as User Response in Virtual Reality

Virtual reality (VR) is increasingly used in gaming, training, and health-related applications. However, the level of immersion and presence generated by VR can significantly influence the user and the achievement of desired outcomes. Therefore, methods to assess levels of immersion and presence nee...

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Bibliographic Details
Main Authors: Geovanny Palomino-Roldan, Roberto Rojas-Cessa, Ernesto Suaste-Gomez
Format: Article
Language:English
Published: IEEE 2023-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10092805/