A framework for utilizing unexplored game elements in designing learning systems
<span>Gamification is defined as the use of game elements and designs in non-gaming areas and applications such as education, marketing, and healthcare. That is to facilitate and develop the engagement of users with a product or service. Researchers have found that gamified learning has the ab...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Academy Publishing Center
2022-12-01
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Series: | Advances in Computing and Engineering |
Subjects: | |
Online Access: | http://apc.aast.edu/ojs/index.php/ACE/article/view/544 |