A framework for utilizing unexplored game elements in designing learning systems

<span>Gamification is defined as the use of game elements and designs in non-gaming areas and applications such as education, marketing, and healthcare. That is to facilitate and develop the engagement of users with a product or service. Researchers have found that gamified learning has the ab...

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Bibliographic Details
Main Authors: Sara Adel Elshorbagy, Nada Sherief, Walid Abdelmoez
Format: Article
Language:English
Published: Academy Publishing Center 2022-12-01
Series:Advances in Computing and Engineering
Subjects:
Online Access:http://apc.aast.edu/ojs/index.php/ACE/article/view/544