A model for the creation of scripted sequences for serious game applications

This article presents a method for presenting information in an interactive application, using a method that video games use to create narrative – scripted sequences – while following the principles of instructional design. A model for creating such sequences is also presented, inspired by a simila...

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Bibliographic Details
Main Author: Liudvikas Dapšys
Format: Article
Language:English
Published: Vilnius Gediminas Technical University 2023-06-01
Series:Mokslas: Lietuvos Ateitis
Subjects:
Online Access:https://journals.vilniustech.lt/index.php/MLA/article/view/19145