A model for the creation of scripted sequences for serious game applications
This article presents a method for presenting information in an interactive application, using a method that video games use to create narrative – scripted sequences – while following the principles of instructional design. A model for creating such sequences is also presented, inspired by a simila...
Main Author: | Liudvikas Dapšys |
---|---|
Format: | Article |
Language: | English |
Published: |
Vilnius Gediminas Technical University
2023-06-01
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Series: | Mokslas: Lietuvos Ateitis |
Subjects: | |
Online Access: | https://journals.vilniustech.lt/index.php/MLA/article/view/19145 |
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