Audience participation fighting game: Exploring social facilitation for an enhanced APG experience

This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19 pandemic. An audience participation game (APG) that involve massive audiences in gameplay, blurring the lines between viewers and players, is introd...

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Main Authors: Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat
格式: 文件
语言:English
出版: Elsevier 2024-01-01
丛编:Heliyon
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在线阅读:http://www.sciencedirect.com/science/article/pii/S2405844023111753