Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19 pandemic. An audience participation game (APG) that involve massive audiences in gameplay, blurring the lines between viewers and players, is introd...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
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Elsevier
2024-01-01
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Series: | Heliyon |
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Online Access: | http://www.sciencedirect.com/science/article/pii/S2405844023111753 |
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author | Pujana Paliyawan Ruck Thawonmas Kingkarn Sookhanaphibarn Worawat Choensawat |
author_facet | Pujana Paliyawan Ruck Thawonmas Kingkarn Sookhanaphibarn Worawat Choensawat |
author_sort | Pujana Paliyawan |
collection | DOAJ |
description | This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19 pandemic. An audience participation game (APG) that involve massive audiences in gameplay, blurring the lines between viewers and players, is introduced. The game highlights the dynamic adjustment of AI character strengths based on audience inputs, specifically cheering and jeering. The study examines factors that influence user experience (UX) and activeness in APG. System evaluation includes comprehensive AI testing, consisting of 500,000 one-minute game rounds, and a user experiment involving 82 participants. UX assessment is conducted using a pairwise preference, four-alternative forced choice (4-AFC), version of the Game User Experience Satisfaction Scale (GUESS). Finally, the paper concludes by offering guidelines and hypotheses for future research in the field of APGs. |
first_indexed | 2024-03-08T06:56:15Z |
format | Article |
id | doaj.art-b48e16da5fba4f49b406e679c93e6db0 |
institution | Directory Open Access Journal |
issn | 2405-8440 |
language | English |
last_indexed | 2024-03-08T06:56:15Z |
publishDate | 2024-01-01 |
publisher | Elsevier |
record_format | Article |
series | Heliyon |
spelling | doaj.art-b48e16da5fba4f49b406e679c93e6db02024-02-03T06:35:58ZengElsevierHeliyon2405-84402024-01-01102e23967Audience participation fighting game: Exploring social facilitation for an enhanced APG experiencePujana Paliyawan0Ruck Thawonmas1Kingkarn Sookhanaphibarn2Worawat Choensawat3Ritsumeikan Center for Game Studies, Ritsumeikan University, Kyoto, JapanCollege of Information Science and Engineering, Ritsumeikan University, Japan; Corresponding author.Multimedia Intelligent Technology Lab, Bangkok University, ThailandMultimedia Intelligent Technology Lab, Bangkok University, ThailandThis paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19 pandemic. An audience participation game (APG) that involve massive audiences in gameplay, blurring the lines between viewers and players, is introduced. The game highlights the dynamic adjustment of AI character strengths based on audience inputs, specifically cheering and jeering. The study examines factors that influence user experience (UX) and activeness in APG. System evaluation includes comprehensive AI testing, consisting of 500,000 one-minute game rounds, and a user experiment involving 82 participants. UX assessment is conducted using a pairwise preference, four-alternative forced choice (4-AFC), version of the Game User Experience Satisfaction Scale (GUESS). Finally, the paper concludes by offering guidelines and hypotheses for future research in the field of APGs.http://www.sciencedirect.com/science/article/pii/S2405844023111753Audience participation gamesGame live streamingGame AIHCI |
spellingShingle | Pujana Paliyawan Ruck Thawonmas Kingkarn Sookhanaphibarn Worawat Choensawat Audience participation fighting game: Exploring social facilitation for an enhanced APG experience Heliyon Audience participation games Game live streaming Game AI HCI |
title | Audience participation fighting game: Exploring social facilitation for an enhanced APG experience |
title_full | Audience participation fighting game: Exploring social facilitation for an enhanced APG experience |
title_fullStr | Audience participation fighting game: Exploring social facilitation for an enhanced APG experience |
title_full_unstemmed | Audience participation fighting game: Exploring social facilitation for an enhanced APG experience |
title_short | Audience participation fighting game: Exploring social facilitation for an enhanced APG experience |
title_sort | audience participation fighting game exploring social facilitation for an enhanced apg experience |
topic | Audience participation games Game live streaming Game AI HCI |
url | http://www.sciencedirect.com/science/article/pii/S2405844023111753 |
work_keys_str_mv | AT pujanapaliyawan audienceparticipationfightinggameexploringsocialfacilitationforanenhancedapgexperience AT ruckthawonmas audienceparticipationfightinggameexploringsocialfacilitationforanenhancedapgexperience AT kingkarnsookhanaphibarn audienceparticipationfightinggameexploringsocialfacilitationforanenhancedapgexperience AT worawatchoensawat audienceparticipationfightinggameexploringsocialfacilitationforanenhancedapgexperience |