Audience participation fighting game: Exploring social facilitation for an enhanced APG experience

This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19 pandemic. An audience participation game (APG) that involve massive audiences in gameplay, blurring the lines between viewers and players, is introd...

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Main Authors: Pujana Paliyawan, Ruck Thawonmas, Kingkarn Sookhanaphibarn, Worawat Choensawat
Format: Article
Language:English
Published: Elsevier 2024-01-01
Series:Heliyon
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2405844023111753
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author Pujana Paliyawan
Ruck Thawonmas
Kingkarn Sookhanaphibarn
Worawat Choensawat
author_facet Pujana Paliyawan
Ruck Thawonmas
Kingkarn Sookhanaphibarn
Worawat Choensawat
author_sort Pujana Paliyawan
collection DOAJ
description This paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19 pandemic. An audience participation game (APG) that involve massive audiences in gameplay, blurring the lines between viewers and players, is introduced. The game highlights the dynamic adjustment of AI character strengths based on audience inputs, specifically cheering and jeering. The study examines factors that influence user experience (UX) and activeness in APG. System evaluation includes comprehensive AI testing, consisting of 500,000 one-minute game rounds, and a user experiment involving 82 participants. UX assessment is conducted using a pairwise preference, four-alternative forced choice (4-AFC), version of the Game User Experience Satisfaction Scale (GUESS). Finally, the paper concludes by offering guidelines and hypotheses for future research in the field of APGs.
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spelling doaj.art-b48e16da5fba4f49b406e679c93e6db02024-02-03T06:35:58ZengElsevierHeliyon2405-84402024-01-01102e23967Audience participation fighting game: Exploring social facilitation for an enhanced APG experiencePujana Paliyawan0Ruck Thawonmas1Kingkarn Sookhanaphibarn2Worawat Choensawat3Ritsumeikan Center for Game Studies, Ritsumeikan University, Kyoto, JapanCollege of Information Science and Engineering, Ritsumeikan University, Japan; Corresponding author.Multimedia Intelligent Technology Lab, Bangkok University, ThailandMultimedia Intelligent Technology Lab, Bangkok University, ThailandThis paper discusses the popularity of live streaming video games and its potential to address psychological challenges, especially during the COVID-19 pandemic. An audience participation game (APG) that involve massive audiences in gameplay, blurring the lines between viewers and players, is introduced. The game highlights the dynamic adjustment of AI character strengths based on audience inputs, specifically cheering and jeering. The study examines factors that influence user experience (UX) and activeness in APG. System evaluation includes comprehensive AI testing, consisting of 500,000 one-minute game rounds, and a user experiment involving 82 participants. UX assessment is conducted using a pairwise preference, four-alternative forced choice (4-AFC), version of the Game User Experience Satisfaction Scale (GUESS). Finally, the paper concludes by offering guidelines and hypotheses for future research in the field of APGs.http://www.sciencedirect.com/science/article/pii/S2405844023111753Audience participation gamesGame live streamingGame AIHCI
spellingShingle Pujana Paliyawan
Ruck Thawonmas
Kingkarn Sookhanaphibarn
Worawat Choensawat
Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
Heliyon
Audience participation games
Game live streaming
Game AI
HCI
title Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
title_full Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
title_fullStr Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
title_full_unstemmed Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
title_short Audience participation fighting game: Exploring social facilitation for an enhanced APG experience
title_sort audience participation fighting game exploring social facilitation for an enhanced apg experience
topic Audience participation games
Game live streaming
Game AI
HCI
url http://www.sciencedirect.com/science/article/pii/S2405844023111753
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AT ruckthawonmas audienceparticipationfightinggameexploringsocialfacilitationforanenhancedapgexperience
AT kingkarnsookhanaphibarn audienceparticipationfightinggameexploringsocialfacilitationforanenhancedapgexperience
AT worawatchoensawat audienceparticipationfightinggameexploringsocialfacilitationforanenhancedapgexperience