Charging Neutral Cues with Aggressive Meaning through Violent Video Game Play
When playing violent video games, aggressive actions are performed against the background of an originally neutral environment, and associations are formed between cues related to violence and contextual features. This experiment examined the hypothesis that neutral contextual features of a virtual...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2013-11-01
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Series: | Societies |
Subjects: | |
Online Access: | http://www.mdpi.com/2075-4698/3/4/445 |