Charging Neutral Cues with Aggressive Meaning through Violent Video Game Play

When playing violent video games, aggressive actions are performed against the background of an originally neutral environment, and associations are formed between cues related to violence and contextual features. This experiment examined the hypothesis that neutral contextual features of a virtual...

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Bibliographic Details
Main Authors: Barbara Krahé, Robert Busching
Format: Article
Language:English
Published: MDPI AG 2013-11-01
Series:Societies
Subjects:
Online Access:http://www.mdpi.com/2075-4698/3/4/445