A method for estimating the errors in many-light rendering with supersampling
Abstract In many-light rendering, a variety of visual and illumination effects, including anti-aliasing, depth of field, volumetric scattering, and subsurface scattering, are combined to create a number of virtual point lights (VPLs). This is done in order to simplify computation of the resulting il...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2019-04-01
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Series: | Computational Visual Media |
Subjects: | |
Online Access: | http://link.springer.com/article/10.1007/s41095-019-0137-0 |