An Algorithm to Find the Shortest Path through Obstacles of Arbitrary Shapes and Positions in 2D
An algorithm is described to find the shortest route through a field of obstacles of arbitrary shapes and positions. It has the appreciable advantage of not having to find mathematical formulas to represent the obstacles: it works directly with a digital image of the terrain and is implemented solel...
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Format: | Article |
Language: | English |
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MDPI AG
2024-09-01
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Series: | Algorithms |
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Online Access: | https://www.mdpi.com/1999-4893/17/9/420 |