The effectiveness of cognitive games on the working memory of sixth-grade borderline students

BACKGROUND: Cognitive games are one of the effective ways to improve the working memory of borderline students. The game plays an effective role in the development of students, and during the game, you can find out many characteristics, problems, and growth of borderline students. The present study...

Full description

Bibliographic Details
Main Authors: Elahe Fatahi, Bahman Kord
Format: Article
Language:English
Published: Vesnu Publications 2024-02-01
Series:Chronic Diseases Journal
Subjects:
Online Access:http://cdjournal.muk.ac.ir/index.php/cdj/article/view/857
_version_ 1797205527288086528
author Elahe Fatahi
Bahman Kord
author_facet Elahe Fatahi
Bahman Kord
author_sort Elahe Fatahi
collection DOAJ
description BACKGROUND: Cognitive games are one of the effective ways to improve the working memory of borderline students. The game plays an effective role in the development of students, and during the game, you can find out many characteristics, problems, and growth of borderline students. The present study aimed to investigate the effectiveness of cognitive games on the working memory of sixth-grade borderline students in Saqqez City, Iran. METHODS: The research method was semi-experimental with pretest-posttest, with a control group. The statistical population included borderline students studying in the sixth grade of schools in Saqqez City, Kurdistan Province, Iran, in the academic year of 2021-2022. 24 borderline students were selected purposefully and randomly placed in two groups of 12 people, intervention and control. The educational program of cognitive games such as Lomocyte and Tetris was conducted in 8 sessions of 60 minutes twice a week for the test group. Then the simultaneous post-test was conducted for both performance groups and the data were analyzed using analysis of covariance (ANCOVA) and SPSS software. RESULTS: Cognitive games improved memory (P < 0.01), and they also caused the expansion of active memory, central processing, phonological loop, and visual-spatial memory. CONCLUSION: According to the results of this research and the importance of improving working memory, it is suggested that cognitive games be used in schools and medical centers to improve the working memory performance of borderline students.
first_indexed 2024-04-24T08:52:32Z
format Article
id doaj.art-bae41a646494416093e09e94be74709d
institution Directory Open Access Journal
issn 2588-7297
2345-2226
language English
last_indexed 2024-04-24T08:52:32Z
publishDate 2024-02-01
publisher Vesnu Publications
record_format Article
series Chronic Diseases Journal
spelling doaj.art-bae41a646494416093e09e94be74709d2024-04-16T09:19:08ZengVesnu PublicationsChronic Diseases Journal2588-72972345-22262024-02-011213845The effectiveness of cognitive games on the working memory of sixth-grade borderline studentsElahe Fatahi0https://orcid.org/0009-0007-5704-2630Bahman Kord1Department of Psychology, Islamic Azad University, Mahabad Branch, Mahabad, IranDepartment of Psychology, Islamic Azad University, Mahabad Branch, Mahabad, IranBACKGROUND: Cognitive games are one of the effective ways to improve the working memory of borderline students. The game plays an effective role in the development of students, and during the game, you can find out many characteristics, problems, and growth of borderline students. The present study aimed to investigate the effectiveness of cognitive games on the working memory of sixth-grade borderline students in Saqqez City, Iran. METHODS: The research method was semi-experimental with pretest-posttest, with a control group. The statistical population included borderline students studying in the sixth grade of schools in Saqqez City, Kurdistan Province, Iran, in the academic year of 2021-2022. 24 borderline students were selected purposefully and randomly placed in two groups of 12 people, intervention and control. The educational program of cognitive games such as Lomocyte and Tetris was conducted in 8 sessions of 60 minutes twice a week for the test group. Then the simultaneous post-test was conducted for both performance groups and the data were analyzed using analysis of covariance (ANCOVA) and SPSS software. RESULTS: Cognitive games improved memory (P < 0.01), and they also caused the expansion of active memory, central processing, phonological loop, and visual-spatial memory. CONCLUSION: According to the results of this research and the importance of improving working memory, it is suggested that cognitive games be used in schools and medical centers to improve the working memory performance of borderline students.http://cdjournal.muk.ac.ir/index.php/cdj/article/view/857cognitiveworking memoryborderline studentscognitive functions
spellingShingle Elahe Fatahi
Bahman Kord
The effectiveness of cognitive games on the working memory of sixth-grade borderline students
Chronic Diseases Journal
cognitive
working memory
borderline students
cognitive functions
title The effectiveness of cognitive games on the working memory of sixth-grade borderline students
title_full The effectiveness of cognitive games on the working memory of sixth-grade borderline students
title_fullStr The effectiveness of cognitive games on the working memory of sixth-grade borderline students
title_full_unstemmed The effectiveness of cognitive games on the working memory of sixth-grade borderline students
title_short The effectiveness of cognitive games on the working memory of sixth-grade borderline students
title_sort effectiveness of cognitive games on the working memory of sixth grade borderline students
topic cognitive
working memory
borderline students
cognitive functions
url http://cdjournal.muk.ac.ir/index.php/cdj/article/view/857
work_keys_str_mv AT elahefatahi theeffectivenessofcognitivegamesontheworkingmemoryofsixthgradeborderlinestudents
AT bahmankord theeffectivenessofcognitivegamesontheworkingmemoryofsixthgradeborderlinestudents
AT elahefatahi effectivenessofcognitivegamesontheworkingmemoryofsixthgradeborderlinestudents
AT bahmankord effectivenessofcognitivegamesontheworkingmemoryofsixthgradeborderlinestudents