Motion-in-depth effects on interceptive timing errors in an immersive environment

Abstract We often need to interact with targets that move along arbitrary trajectories in the 3D scene. In these situations, information of parameters like speed, time-to-contact, or motion direction is required to solve a broad class of timing tasks (e.g., shooting, or interception). There is a lar...

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Bibliographic Details
Main Authors: Joan López-Moliner, Cristina de la Malla
Format: Article
Language:English
Published: Nature Portfolio 2021-11-01
Series:Scientific Reports
Online Access:https://doi.org/10.1038/s41598-021-01397-x