Competition in the Gaming Industry: Blizzard’s Strategic Layout, Risks, and Prospect
With the growing digital economy and the impact of the Covid-19 pandemic in the past two years, video games have become the mainstream entertainment for general public. Some game companies have chosen acquisitions over the past few years to expand their market share and enhance their competitiveness...
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Format: | Article |
Language: | English |
Published: |
EDP Sciences
2024-01-01
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Series: | SHS Web of Conferences |
Online Access: | https://www.shs-conferences.org/articles/shsconf/pdf/2024/01/shsconf_icdeba2023_01018.pdf |