A Study on User's Perception towards Learner-generated Comics

Similar to computer games which are formerly intended copiously for amusement purpose, the adoption of comics in education has also been a subject of great interest among the scientific community. An abundance of research have been conducted on the cognitive and affective effects of comics in the p...

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Bibliographic Details
Main Authors: Farah Nadia Azman, Syamsul Bahrin Zaibon, Norshuhada Shiratuddin
Format: Article
Language:English
Published: EconJournals 2016-12-01
Series:International Review of Management and Marketing
Online Access:https://econjournals.com/index.php/irmm/article/view/3907