A Study on User's Perception towards Learner-generated Comics

Similar to computer games which are formerly intended copiously for amusement purpose, the adoption of comics in education has also been a subject of great interest among the scientific community. An abundance of research have been conducted on the cognitive and affective effects of comics in the p...

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Bibliographic Details
Main Authors: Farah Nadia Azman, Syamsul Bahrin Zaibon, Norshuhada Shiratuddin
Format: Article
Language:English
Published: EconJournals 2016-12-01
Series:International Review of Management and Marketing
Online Access:https://econjournals.com/index.php/irmm/article/view/3907
Description
Summary:Similar to computer games which are formerly intended copiously for amusement purpose, the adoption of comics in education has also been a subject of great interest among the scientific community. An abundance of research have been conducted on the cognitive and affective effects of comics in the past. However, few of these studies aimed at extending our understanding towards learners' perception, interest, and prior knowledge in educational generated comics. Therefore, this paper discusses student's motivation, obstacles, and requirements for the implementation and design of learner-generated comics. The findings of this study contribute to the literature by providing useful information for educators and instructional designers in formulating strategies for unlocking the potential of comics within classroom environment. Keywords: Comics, Educational Comic, Instructional Design, Learner-Generated Content JEL Classifications: C610, C623, I23
ISSN:2146-4405