共變推理遊戲:遊戲自我效能與後設認知影響遊戲中的焦慮、興趣及表現之研究 Game Performance in Covariation Reasoning: The Correlates Between Gameplay Self-Efficacy, and Metacognition Reflected Gameplay Anxiety and Gameplay Interest
在日常生活中碰到問題時,常是顧此失彼,造成問題解決不能一步到位而徒花心力,為了解決這種思考不周延的現象,本研究應用一款「NG 麵包遊戲」來檢測影響學生的遊戲焦慮、遊戲興趣、遊戲自我效能與後設認知間在共變推理遊戲中之相關。本研究以立意取樣方式,選取138 位高一學生,每週進行20 分鐘的NG 麵包遊戲,連續實施六週,作為學習過程的一部分,學生必須完成線上問卷調查,包含遊戲實驗前的後設認知與遊戲自我效能等相關問卷,以及每次遊戲實驗後的遊戲焦慮、遊戲興趣等相關問卷調查,藉此以瞭解各變項間之相關。所得119 份有效資料以SPSS 22與AMOS 21結構方程式進行資料分析與考驗,以瞭解高中學生情感因素...
Main Authors: | 洪榮昭 Jon-Chao Hong, 詹瓊華 Chiung-Hua Chan |
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Format: | Article |
Language: | English |
Published: |
National Taiwan Normal University
2018-09-01
|
Series: | Journal of Research in Education Sciences |
Subjects: | |
Online Access: | http://jories.ntnu.edu.tw/jres/PaperContent.aspx?cid=220&ItemId=1651&loc=en |
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