Gamifying Portuguese Language Learning: A Case Study Examining a Quest-Based Website to Prompt Oral Production and Interaction in Learners of Portuguese L2
ABSTRACT One of the major challenges when teaching second language learners is to maintain them motivated and eager to learn and work on the proposed activity. The literature showed that a combination of social constructivism and technology-integrated learning is crucial for achieving the goals set...
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Format: | Article |
Language: | English |
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Universidade Federal de Minas Gerais
2020-11-01
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Series: | Revista Brasileira de Linguística Aplicada |
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Online Access: | http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1984-63982020000400733&tlng=en |