Gamifying Portuguese Language Learning: A Case Study Examining a Quest-Based Website to Prompt Oral Production and Interaction in Learners of Portuguese L2

ABSTRACT One of the major challenges when teaching second language learners is to maintain them motivated and eager to learn and work on the proposed activity. The literature showed that a combination of social constructivism and technology-integrated learning is crucial for achieving the goals set...

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Bibliographic Details
Main Author: Carla Cristina Munhoz Xavier
Format: Article
Language:English
Published: Universidade Federal de Minas Gerais 2020-11-01
Series:Revista Brasileira de Linguística Aplicada
Subjects:
Online Access:http://www.scielo.br/scielo.php?script=sci_arttext&pid=S1984-63982020000400733&tlng=en