Comparing the effectiveness of game literacy education and game coding education in improving problematic internet gaming

ObjectiveProblematic internet gaming by adolescents has been thought to be associated with low self-esteem, depression, anxiety, and attention problems. We hypothesized that both game literacy and coding education would effectively improve problematic internet use. However, game coding education wou...

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Bibliographic Details
Main Authors: Ellie Seunga Han, YeJi Park, Deborah Yurgelun-Todd, Perry F. Renshaw, Doug Hyun Han
Format: Article
Language:English
Published: Frontiers Media S.A. 2024-03-01
Series:Frontiers in Psychiatry
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fpsyt.2024.1377231/full