A Gamification Model to Encourage Positive Healthcare Behaviours in Young People with Long Term Conditions

Young people living with long term conditions will eventually have to transfer their care to the adult setting. Failure to plan and coordinate this has been associated with poorer health outcomes and disruption to their care. Transition planning encourages both health literacy and health promoting b...

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Bibliographic Details
Main Authors: Andrew S. Wilson, Janet E. McDonagh
Format: Article
Language:English
Published: European Alliance for Innovation (EAI) 2013-05-01
Series:EAI Endorsed Transactions on Serious Games
Online Access:http://eudl.eu/doi/10.4108/sg.1.2.e3