Aux frontières de la fiction : l’avatar comme opérateur de réflexivité

Whether considered as an activity (play) or as an object (game), video games are marked by reflexivity: playing requires the adoption of a distanciated and metacommunicative attitude, and video games use a plethora of metadiscursive processes (metalepsis, mise en abyme and mirror effect). This conne...

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Bibliographic Details
Main Authors: Fanny Barnabé, Julie Delbouille
Format: Article
Language:fra
Published: Laboratoire Experice 2018-06-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/958