Effect of using crosswords on operating room students' learning in a Haematology course: A quasi-experimental Study

Background & Objective: Learning can be promoted through learning games since they are fun and amusing with a competitive nature that creates a stimulating atmosphere in the classroom. The educational system puts an emphasis on student ownership and creative thinking as critical factors in le...

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Bibliographic Details
Main Authors: Mohsen Masoumian Hosseini, Fateme Ruhabadi, Azam Gazerani, Akram Gazerani, Mona Larki
Format: Article
Language:English
Published: Zanjan University of Medical Sciences and Health Services 2023-03-01
Series:Journal of Medical Education Development
Subjects:
Online Access:http://zums.ac.ir/edujournal/article-1-1667-en.html

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