The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course

The purpose of this study was to explore the effects of an educational video game on high school students’ motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- and p...

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Bibliographic Details
Main Authors: Claudia Zapata, Ricardo Navarro, Vanessa Vega
Format: Article
Language:Spanish
Published: Pontificia Universidad Católica del Perú 2024-04-01
Series:Educación
Subjects:
Online Access:https://revistas.pucp.edu.pe/index.php/educacion/article/view/28602