The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
The purpose of this study was to explore the effects of an educational video game on high school students’ motivation, self-efficacy and knowledge. The game tells the story of Mariano Melgar, a Peruvian thinker, patriot and hero. The authors used a quasi-experimental design and conducted pre- and p...
Main Authors: | , , |
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Format: | Article |
Language: | Spanish |
Published: |
Pontificia Universidad Católica del Perú
2024-04-01
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Series: | Educación |
Subjects: | |
Online Access: | https://revistas.pucp.edu.pe/index.php/educacion/article/view/28602 |