PENGEMBANGAN E-MODULE MATEMATIKA GAMIFIKASI BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN MOTIVASI BELAJAR

This study aims to determine the development and feasibility of e-module gamification mathematics based on problem based learning to increase motivation to learn mathematics. This research uses the type of research and development (R&D). The model used is the ADDIE model. The stages of the ADDIE...

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Bibliographic Details
Main Authors: INDAH DWI SETYANINGRUM, BAMBANG PRIYO DAMINTO, WHARYANTI IKA PURWANINGSIH
Format: Article
Language:English
Published: Universitas Udayana 2023-08-01
Series:E-Jurnal Matematika
Online Access:https://ojs.unud.ac.id/index.php/mtk/article/view/92961