PENGEMBANGAN E-MODULE MATEMATIKA GAMIFIKASI BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN MOTIVASI BELAJAR
This study aims to determine the development and feasibility of e-module gamification mathematics based on problem based learning to increase motivation to learn mathematics. This research uses the type of research and development (R&D). The model used is the ADDIE model. The stages of the ADDIE...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Universitas Udayana
2023-08-01
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Series: | E-Jurnal Matematika |
Online Access: | https://ojs.unud.ac.id/index.php/mtk/article/view/92961 |