Exploring the long-term effects: Retention and transfer of skills in gamified learning environment

This study looks at how gamifying the classroom might help students retain and apply what they have learned in the Jordan educational system. During the year-long research, 500 participants from a wide range of educational attainment levels served as participants. Immediately after particip...

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Bibliographic Details
Main Authors: Yusra Jadallah Abed Khasawneh, Najwa Khasawneh, Mohamad Ahmad Saleem Khasawneh
Format: Article
Language:English
Published: Growing Science 2024-01-01
Series:International Journal of Data and Network Science
Online Access:http://www.growingscience.com/ijds/Vol8/ijdns_2023_181.pdf
Description
Summary:This study looks at how gamifying the classroom might help students retain and apply what they have learned in the Jordan educational system. During the year-long research, 500 participants from a wide range of educational attainment levels served as participants. Immediately after participation in gamified courses, participants retain a significant proportion of their newly acquired skills over a long period of time, demonstrating a notable improvement in retention. Important factors that affect how well one remembers newly acquired abilities include intrinsic motivation and interest. What's more, studies have shown that there's a strong link between keeping knowledge and being able to use it elsewhere, which highlights the need of maintaining competence for maximum efficiency in applying knowledge in the real world. Important implications for the Jordan educational system may be drawn from the findings since they are consistent with the goals of Vision 2030. The goal of this nationwide effort is to train workers who can sustainably advance the nation's economy and culture.
ISSN:2561-8148
2561-8156