A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos

Currently, the use of 360° videos combined with virtual reality (VR) techniques in the educational context has been considered a promising field of research. However, there is still a shortage not only of educational serious games (ESG) that implement such resources but also of models that can enhan...

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Bibliographic Details
Main Authors: Zildomar Carlos Felix, Liliane S. Machado, Rodrigo Pinheiro de Toledo Vianna, Ronei Marcos de Moraes
Format: Article
Language:English
Published: Hindawi Limited 2023-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2023/4960452