A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos
Currently, the use of 360° videos combined with virtual reality (VR) techniques in the educational context has been considered a promising field of research. However, there is still a shortage not only of educational serious games (ESG) that implement such resources but also of models that can enhan...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Wiley
2023-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2023/4960452 |