Pengembangan Game Content Model Untuk Game-Based Learning Pemahaman Berlalu-Lintas

This paper describes the application of the Game Content Model (GCM) in Role Playing Games (RPG) for the understanding of the traffic using a quest-driven learning. One key GCM models, namely the Game Object with intelligence component was applied using dynamic pathfinding capabilities of artificial...

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Bibliographic Details
Main Authors: Riska Nurtantyo Sarbini, Purnomo Budi S., Onny Setyawati
Format: Article
Language:English
Published: Departement of Electrical Engineering, Faculty of Engineering, Universitas Brawijaya 2015-01-01
Series:Jurnal EECCIS (Electrics, Electronics, Communications, Controls, Informatics, Systems)
Online Access:https://jurnaleeccis.ub.ac.id/index.php/eeccis/article/view/272